We’re spoilt for choice and drowning in tools. Merely sorting through all of it feels like a job in itself. It’s overwhelming. We get it. We all understand how each platform comes with its unique capabilities, features, and behavior. However, everybody is dabbling in multi-platform apps today, so you need to figure out what works best for you when it comes to building cross-formatted apps. And this without having to drain all your resources on developing for a few platforms at a time. Fortunately, there are a bunch of amazing multi-platform developer tools in the market. Below is a list of devices we fall back on.
When it comes to securing your data, if you’re worried about having to BYOD (Bring Your Own Device), the automatic data encryption will go a long way in easing that worry, and its Object Relational Mapper allows for automatic synchronization of backend data. It supports synchronization into apps and offline data accessibility. However, it moderates Radio-frequency identification (RFID) plugins to Windows Mobile/CE. It would’ve gained a lot more popularity if it were more open source.
Xamarin, a C# codebase, unlike other frameworks, allows us to work with native IDEs, APIs, and languages. And it can be universally applied to multiple platforms, while Git integration is inbuilt in the Xamarin Studio. Xamarin supports quality monitoring and functionality testing across a huge range of devices. It does come with its Android emulator. Additionally, to help you get started fast, Xamarin comes up with a few sample apps. You can share about three-fourths of the code over the popular mobile platforms. Therefore, using Xamarin, you are curtailing not only the development cost but also the time-to-market. However, there are prevailing compatibility issues with open-source libraries for iOS and Android. This is something Xamarin has to be addressed to encourage development of a substantial project.
Monocross is a cross-platform, open-source mobile framework which makes use of C#, Microsoft.NET and the Mono framework to develop multi-platform supported applications for Android smartphones and tablets, iPads and iPhones, Windows Phone and devices that are Webkit-enabled. One can retain the coding of application, model, and controller across various platforms while striving to deliver a native experience overall major platforms by tweaking the platform container and the view, meaning, the user-interface. Moreover, it makes app porting a lot easier, helping businesses cope with rapid changes in platforms. However, documentation, resources, and support for Monocross on the Internet is scarce making the work of developing apps using this framework harder than necessary. Additionally, if you’re a beginner, you might struggle with its usability and features as little documentation and support resources are available online.